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Buffs

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A number of buffs can be obtained from members of Rabi Rabi Town once they join (which expire after 300 seconds), and many debuffs will be inflicted on Erina during gameplay. Town members with an asterisk next to their name sell buffs that are part of a set sold by Miru for 25,000 en, and lasts another 30 seconds (330 in total).

Buff Image In-game description Bought from Price
Speed Down
Speed Down
Speed lowered by 20%.
Numb
Numb
All movement ceases intermittently.
Poisoned
Poisoned
Lose HP over time.
Attack Down
Attack Down
Attack lowered by 25%.
Defense Down
Defense Down
Defense lowered by 25%.
Cursed
Cursed
Take 50% of damage given. Enemies

with "Cursed" take 2% damage

of their Max HP, with a maximum

damage of 666 points.

Stunned
Stunned
All movement ceases.
Ban Skill
Ban Skill
Can't perform physical, non-magic

attacks.

Mana Down
Mana Down
Lose MP over time.
Freeze
Freeze
When attacking, lose 3% HP every

second.

Burn
Burn
Lose 15% HP every 2 seconds.

Enemies with "Burn" lose 2-3 HP

every 0.05 seconds.

Attack Up
Attack Up
Attack raised by 25%. Seana* 2,500 en
Defense Up
Defense Up
Damage taken reduced by 25%. Rita* 2,500 en
HP Recover
HP Recover
Recover 1-3 HP every 0.25 seconds.
SP Recover
SP Recover
Improve SP recovery rate.
Shrink
Shrink
Speed increased by 30%, attack

lowered by 15%, damage taken

increased by 30%. Something

else happens too.

Ashuri 1,250 en
Giant
Giant
Speed decreased by 50%, attack

raised by 50%, and damage taken

reduced by 50%. Something

else happens too.

Saya 1,000 en
Arrest
Arrest
A chance to slow down opponents

by 20% when attacking.

Pandora* 1,500 en
Speed Up
Speed Up
Speed increased by 25%.
Halo Buff
Halo Buff
Damage taken reduced by 10%

after three "Game Over".

Status removed after "Halo Boost"

expires. Does not apply above

normal difficulty.

Badge Copy
Badge Copy
Opponent's badge perks are

replicated.

Null Melee
Null Melee
No damage taken from physical

attacks. Damage taken from

carrot bomb increased by 62.5%.

Defense Boost
Defense Boost
Damage taken reduced by 10-

50%. (5%-25% in Boss Rush mode).

Defense Drop
Defense Drop
Damage taken increased by

100-300%.

Stamina Down
Stamina Down
SP consumption increased by 325%.
Null Slow
Null Slow
Cannot be slowed down.
Super Armour
Super Armour
No stun effect after being damaged.
Quad Damage
Quad Damage
Attack raised by 400%.
Double Damage
Double Damage
Attack raised by 200%.
Speedy
Speedy
Movement speed increased by 20% Cicini* 3,000 en
MaxHP Up
MaxHP Up
Max HP increased proportional to

characters unlocked.

Enemies with this status have a 10%

Max HP increase.

Chocolate* 2,000 en
MaxMP Up
MaxMP Up
Max HP increased proportional to

characters unlocked.

Enemies with this status have a

greater attack frequency.

Vanilla* 2,000 en
Amulet Cut
Amulet Cut
Amulet consumption lowered by 25%. Kotri* 2,000 en
HP Regen
HP Regen
Recover 2 HP every 1.5 seconds.

Enemies with this status recover 2%

of Max HP.

Aruraune* 2,000 en
MP Regen
MP Regen
Recover 2 MP every second. Lilith* 2,000 en
Give ATK Down
Give ATK Down
A chance to give opponents "Attack

Down" when attacking.

Nixie* 2,250 en
Give DEF Down
Give DEF Down
A chance to give opponents "Defense

Down" when attacking.

Nieve* 2,250 en
Unstable
Unstable
Speed changes randomly.
Boost Fail
Boost Fail
Lose BP over time.
Hex Cancel
Hex Cancel
No damage taken from every 6th

attack.

Lucky Seven
Lucky Seven
Every 7th successful attack inflicts

either 177%, or 117% more damage.

Quick Reflex
Quick Reflex
Lowers stun time by 75%.
Defense Boost
Defense Boost 2
Damage taken reduced by 50-100%.

25-50% in Boss Rush.

Endurance
Endurance
Immune to all attacks, but lose HP

over time.

Fatigue
Fatigue
Speed and jump height lowered by

20%.

Halo Boost Lv.1
Halo Boost lv 1
Damage taken -15%.

Amulet recharges 33% faster.

Recover 1 HP for every 3 successful

attacks.

Gained after 2-4 "Game Over".

No buff above normal difficulty.

Halo Boost Lv.2
Halo Boost lv 2
Damage taken -27.5%.

Amulet recharges 67% faster.

Recover 1 HP for every 3 successful

attacks.

Gained after 5-6 "Game Over".

No buff above normal difficulty.

Halo Boost Lv. 3
Halo Boost lv 3
Damage taken -40%.

Amulet recharges 100% faster.

Recover 1 HP for every 3 successful

attacks.

Gained after 7+ "Game Over".

No buff above normal difficulty.

99 Reflect
99 Reflect
100% of damage taken reflected back

to opponent. Only applicable for

attacks dealing more than 99 points

of damage. Opponent's health will

not fall below 1 HP.

Survival Instinct
Survival Instinct
HP cannot fall below 1.
Amulet Drain
Amulet Drain
Lose amulet charge over time.
Mortality
Mortality
Lose all invulnerability when

performing any moves.

No Badges
No Badges
Lose effects from equipped badges.
Instant Death
Instant Death
All attacks cause 4444 points of

damage.

Health Absorb
Health Absorb
Absorb HP equal to 2 times the

damage given.

Power Absorb
Power Absorb
Inflict a 100% SP, 33% MP, and

25% BP reduction to the opponent.

300 Revenge
300 Revenge
"Instant death" buff dealt to

opponent. Triggered when damage

taken from one attack is greater than

300 points.

Bunny Lover
Bunny Lover
Damage taken reduced by 50% when

the opponent is a bunny.

Healing
Healing
Recover HP over time
T Minus Two
T Minus Two
Gain "T Minus One" buff after a

successful attack.

T Minus One
T Minus One
Gain "Attack Boost" buff after a

successful consecutive attack.

Attack Boost
Attack Boost
Bullet hell density increased.
Meow Respawn
Meow Respawn
Revive allies after a certain time period.
Zero Offense
Zero Offense
Attack reduced by 100%.

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