A number of buffs can be obtained from members of Rabi Rabi Town once they join (which expire after 300 seconds), and many debuffs will be inflicted on Erina during gameplay. Town members with an asterisk next to their name sell buffs that are part of a set sold by Miru for 25,000 en, and lasts another 30 seconds (330 in total).
Buff | Image | In-game description | Bought from | Price |
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Speed Down | Speed lowered by 20%. | |||
Numb | All movement ceases intermittently. | |||
Poisoned | Lose HP over time. | |||
Attack Down | Attack lowered by 25%. | |||
Defense Down | Defense lowered by 25%. | |||
Cursed | Take 50% of damage given. Enemies
with "Cursed" take 2% damage of their Max HP, with a maximum damage of 666 points. |
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Stunned | All movement ceases. | |||
Ban Skill | Can't perform physical, non-magic
attacks. |
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Mana Down | Lose MP over time. | |||
Freeze | When attacking, lose 3% HP every
second. |
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Burn | Lose 15% HP every 2 seconds.
Enemies with "Burn" lose 2-3 HP every 0.05 seconds. |
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Attack Up | Attack raised by 25%. | Seana* | 2,500 en | |
Defense Up | Damage taken reduced by 25%. | Rita* | 2,500 en | |
HP Recover | Recover 1-3 HP every 0.25 seconds. | |||
SP Recover | Improve SP recovery rate. | |||
Shrink | Speed increased by 30%, attack
lowered by 15%, damage taken increased by 30%. Something else happens too. |
Ashuri | 1,250 en | |
Giant | Speed decreased by 50%, attack
raised by 50%, and damage taken reduced by 50%. Something else happens too. |
Saya | 1,000 en | |
Arrest | A chance to slow down opponents
by 20% when attacking. |
Pandora* | 1,500 en | |
Speed Up | Speed increased by 25%. | |||
Halo Buff | Damage taken reduced by 10%
after three "Game Over". Status removed after "Halo Boost" expires. Does not apply above normal difficulty. |
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Badge Copy | Opponent's badge perks are
replicated. |
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Null Melee | No damage taken from physical
attacks. Damage taken from carrot bomb increased by 62.5%. |
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Defense Boost | Damage taken reduced by 10-
50%. (5%-25% in Boss Rush mode). |
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Defense Drop | Damage taken increased by
100-300%. |
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Stamina Down | SP consumption increased by 325%. | |||
Null Slow | Cannot be slowed down. | |||
Super Armour | No stun effect after being damaged. | |||
Quad Damage | Attack raised by 400%. | |||
Double Damage | Attack raised by 200%. | |||
Speedy | Movement speed increased by 20% | Cicini* | 3,000 en | |
MaxHP Up | Max HP increased proportional to
characters unlocked. Enemies with this status have a 10% Max HP increase. |
Chocolate* | 2,000 en | |
MaxMP Up | Max HP increased proportional to
characters unlocked. Enemies with this status have a greater attack frequency. |
Vanilla* | 2,000 en | |
Amulet Cut | Amulet consumption lowered by 25%. | Kotri* | 2,000 en | |
HP Regen | Recover 2 HP every 1.5 seconds.
Enemies with this status recover 2% of Max HP. |
Aruraune* | 2,000 en | |
MP Regen | Recover 2 MP every second. | Lilith* | 2,000 en | |
Give ATK Down | A chance to give opponents "Attack
Down" when attacking. |
Nixie* | 2,250 en | |
Give DEF Down | A chance to give opponents "Defense
Down" when attacking. |
Nieve* | 2,250 en | |
Unstable | Speed changes randomly. | |||
Boost Fail | Lose BP over time. | |||
Hex Cancel | No damage taken from every 6th
attack. |
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Lucky Seven | Every 7th successful attack inflicts
either 177%, or 117% more damage. |
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Quick Reflex | Lowers stun time by 75%. | |||
Defense Boost | Damage taken reduced by 50-100%.
25-50% in Boss Rush. |
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Endurance | Immune to all attacks, but lose HP
over time. |
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Fatigue | Speed and jump height lowered by
20%. |
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Halo Boost Lv.1 | Damage taken -15%.
Amulet recharges 33% faster. Recover 1 HP for every 3 successful attacks. Gained after 2-4 "Game Over". No buff above normal difficulty. |
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Halo Boost Lv.2 | Damage taken -27.5%.
Amulet recharges 67% faster. Recover 1 HP for every 3 successful attacks. Gained after 5-6 "Game Over". No buff above normal difficulty. |
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Halo Boost Lv. 3 | Damage taken -40%.
Amulet recharges 100% faster. Recover 1 HP for every 3 successful attacks. Gained after 7+ "Game Over". No buff above normal difficulty. |
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99 Reflect | 100% of damage taken reflected back
to opponent. Only applicable for attacks dealing more than 99 points of damage. Opponent's health will not fall below 1 HP. |
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Survival Instinct | HP cannot fall below 1. | |||
Amulet Drain | Lose amulet charge over time. | |||
Mortality | Lose all invulnerability when
performing any moves. |
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No Badges | Lose effects from equipped badges. | |||
Instant Death | All attacks cause 4444 points of
damage. |
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Health Absorb | Absorb HP equal to 2 times the
damage given. |
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Power Absorb | Inflict a 100% SP, 33% MP, and
25% BP reduction to the opponent. |
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300 Revenge | "Instant death" buff dealt to
opponent. Triggered when damage taken from one attack is greater than 300 points. |
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Bunny Lover | Damage taken reduced by 50% when
the opponent is a bunny. |
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Healing | Recover HP over time | |||
T Minus Two | Gain "T Minus One" buff after a
successful attack. |
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T Minus One | Gain "Attack Boost" buff after a
successful consecutive attack. |
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Attack Boost | Bullet hell density increased. | |||
Meow Respawn | Revive allies after a certain time period. | |||
Zero Offense | Attack reduced by 100%. |